Motivate learning and inspire engagement with the most popular Play Visions STEM for the classroom.
Enhance learning with Discount School Supply’s high-quality Play Visions STEM supplies for your school. Our Play Visions catalog includes 18 STEM items priced as low as $4.99 with an average price of $18.65 and a top end price of $75.99.
Choose Discount School Supply to buy all your Play Visions STEM and get the best combination of price and quality for educators.
In the classroom, Play Visions STEM products such as the “Crazy Pets DinoPunk,” “Rock Crazy Bots,” and “Space Bot” can be effectively utilized to introduce students to the basics of programming and robotics. These engaging tools allow students to learn and practice essential concepts like directional commands and action sequencing through interactive play. For example, the “Crazy Pets DinoPunk” can be programmed to perform up to 10 different actions, while the “Space Bot” offers up to 50 programmable actions including walking, dancing, and gliding. Such activities not only make learning fun but also foster critical thinking and problem-solving skills in a hands-on, memorable way.
When considering the purchase of Play Visions STEM products for school use, teachers should take into account the specific learning needs and engagement levels of their students. For younger or beginner programmers, simpler items like “Rock Crazy Bots” might be ideal due to their basic programming capabilities and ease of use. More advanced learners might benefit from more complex items like “Space Bot,” which offers extensive programming options and multiple modes of control. Additionally, teachers should factor in the cost, ensuring it fits within the classroom budget, and be mindful that batteries for these products are not included, potentially necessitating an additional expenditure.
Students can use Play Visions STEM products for various educational purposes in school to develop programming skills, enhance their understanding of robotics, and engage in collaborative problem-solving. For instance, students can experiment with “Charlie The Astronaut” which connects to an app via Bluetooth and can be programmed with up to 200 actions, or utilize “Space Bot” to learn programming through remote and hand gesture controls. These activities not only make coding accessible and enjoyable but also encourage teamwork as students can compare their robots’ performances, such as testing the speed of “Rock Crazy Bots,” fostering a spirit of friendly competition and cooperative learning.