Motivate students to engage by choosing our most popular Learning Resources® ELM: 3-5 Years Science Materials for school.
Discover highly-rated Learning Resources® ELM: 3-5 Years Science Materials at Discount School Supply. The following top rated Learning Resources® products have an average rating of 4.75 stars.
Elevate the teaching experience with Learning Resources® ELM: 3-5 Years Science Materials from Discount School Supply’s selection of 25 high-quality items, starting at $12.99.
Learning Resources® ELM: 3-5 Years Science Materials is designed for students of all grades. Many educators choose Discount School Supply for ELM: 3-5 Years Science Materials from Learning Resources®.
In the classroom, Learning Resources® ELM: 3-5 Years Science products like the “Switcheroo Coding Crew” and “Botley® 2.0 the Coding Robot Activity Set” are commonly used for hands-on learning activities that introduce students to the basics of coding and critical thinking without the need for screens. The “Switcheroo Coding Crew” allows students to transform a rescue robot into different vehicles and create their own coding challenges, making learning interactive and engaging. The “Botley® 2.0 the Coding Robot Activity Set” helps kids as young as five learn coding sequences and problem-solving skills through screen-free play, offering multiple coding methods and interactive elements like lights and sound. These products are complemented by fun, themed sets such as “Coding Critters™ MagiCoders: Blazer” that add a fantasy twist to coding with approachable storytelling and simple coding commands.
When deciding to purchase Learning Resources® ELM: 3-5 Years Science products for school use, teachers should consider the specific learning outcomes they wish to achieve and the age appropriateness of the products. For instance, the “Foam Skeleton Floor Puzzle” is great for teaching anatomy and identifying major bones of the human body for younger kids through large, tactile pieces. If looking to enhance STEM skills, the “Space Rover Activity Set” and the “Botley® 2.0 the Coding Robot Classroom Bundle” provide more intricate coding and problem-solving challenges suitable for slightly older children. Teachers should also consider the practicality of each product, such as whether it requires batteries, the amount of assembly needed, and how easily it integrates into existing curriculums.
Students can use Learning Resources® ELM: 3-5 Years Science products at school to engage in interactive and educational play that develops their coding, problem-solving, and critical thinking skills. For instance, they can challenge themselves with the “Switcheroo Coding Crew” by transforming a robot and navigating it through custom-coded mazes, or they can use the “Botley® 2.0 the Coding Robot” to build complex coding sequences and explore fun interactions. With “Coding Critters™ Go-Pets: Dart the Chameleon,” students learn coding basics by drawing paths and arranging tiles to guide Dart on adventures, fostering creativity and computational thinking. These tools not only make STEM learning fun but also encourage collaboration and active participation in the classroom.